Students use algebraic methods to investigate, model, and interpret patterns and functions involving numbers, shapes, data, and graphs in a problem-solving situation.

Angles - Interactive game to help recognize and label acute, obtuse, and right angles.

Catch the Fly - [all 4 quadrants are used] Use the keyboard to enter the x and y values of an ordered pair to help the fly catch a bug. No score is kept, each question is essentially a one question game

Students use algebraic methods to investigate, model, and interpret patterns and functions involving numbers, shapes, data, and graphs in a problem-solving situation.